Blurgha
Personal Work
A project done together with my friend and colleague Victor Gaza
This piece started for the Beast Challenge hosted on Polycount by Allegorithmic. Back then we both worked at Guerrilla games, where I just finished the Skaarj and Victor just wrapped up the Blurgha model, so I offered my help to make the creature to come alive.
The rig has been downloaded over 5000 times
This Rig is created in Maya 2015, but holds up until the recent versions of Maya
It is free for non-commercial use as long as you mention Viktor Gaza and Perry Leijten