Welcome to SkinningTools’s documentation!¶
Contents:
Install¶
use the package creator to create a package and install through the mel file or place the skinningtools folder in a location maya can find (mydocuments/maya/scripts for example on windows) after that use the following python commands:
for release / use
import SkinningTools
myWindow = SkinningTools.tool()
for development
from SkinningTools import reloader
reload(reloader)
reloader.unload(newScene=False)
from SkinningTools.UI import SkinningToolsUI
reload(SkinningToolsUI)
myWindow = SkinningToolsUI.showUI()
Notes¶
refactor of the original skinning tools https://gumroad.com/l/skinningTools_PL
main goal of the tools is to make clean code that is ready for Python 3 maya code should be seperated in the Maya folder hopefully we can make some parts DCC agnostic to get the same or similar functionality in other dcc tools
Prerequisites¶
Maya 2017+
Python 2.7 (3.7)
sphinx (extensions: sphinx-autoapi, groundwork-sphinx-theme)
Acknowledgments¶
kdTree
Author: Matej Drame
License: MIT license
Controls sliders
Author: Daniele Niero
License: GNU license
paint skin weight pickwalking
Author: Ryan Porter
pyprof2calltree
Author: David Allouche
License: MIT license
qcahcegrind
Author: Josef Weidendorfer
Licences: - kcachegrind: GPLv2 - Qt: LGPL 2.1 - dot: EPL
google_trans_new
Author: LuShan
License: Freeware(MIT)
requests
Author: Kenneth Reitz
License: Apache 2.0