SkinningTools.Maya.tools.joints
¶
Module Contents¶
Functions¶
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move joint influences from 1 joint to another |
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switch the weight information of 2 given joints |
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show the vertices that have any weight information from current given joints (weight information above 0.0) |
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add a new joint to the skincluster |
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joint labeling function |
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compare the list of influences between several skinned objects |
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convert cluster deformer to a joint using the same influences and pivot position |
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convert (soft) selection to a joint based on center of selection |
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delete joints from the current chain no matter where they are placed or how they are parented |
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force clean joint rotations per joint |
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force clean joint scales per joint |
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clean joint rotations and scales even if they are skinned |
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get all joints that are influencing the given mesh |
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get all meshes that are influenced by current selection of joints |
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remove bindpose nodes from the scene so the prebindmatrices in the skinclusters can do their work, this also makes it easier to add new joints to the skinclusters |
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remove joints influences by setting them to 0.0 |
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delete joints from the scene/ or just the skincluster in a way that it does not break the skinweigths |
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remove the joints that are attached to the skincluster but are not assigned any weights. |
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force recalculate the prebindmatrices in the skinclsuter based on current joint positions |
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set joints back into their bindpose using the prebind matrix of the skincluster, only works when joints are not connected (rigged) |
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toggle joint bind position manipulation on or off |
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SkinningTools.Maya.tools.joints.
BoneMove
(joint1, joint2, skin, progressBar=None)¶ move joint influences from 1 joint to another
- Parameters
joint1 (string) – joint to get the weight information from
joint2 (string) – joint to set the weigth information to
skin (string) – the skincluster on which the weight information is based
progressBar (QProgressBar) – progress bar instance to be used for progress display, if None it will print the progress instead
- Returns
True if the function is completed
- Return type
bool
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SkinningTools.Maya.tools.joints.
BoneSwitch
(joint1, joint2, skin, progressBar=None)¶ switch the weight information of 2 given joints it reconnects the indices of the joints that are used on the given skincluster
- Parameters
joint1 (string) – joint to switch the weight information from
joint2 (string) – joint to switch the weigth information from
skin (string) – the skincluster on which the weight information is based
progressBar (QProgressBar) – progress bar instance to be used for progress display, if None it will print the progress instead
- Returns
True if the function is completed
- Return type
bool
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SkinningTools.Maya.tools.joints.
ShowInfluencedVerts
(inMesh, jnts, progressBar=None)¶ show the vertices that have any weight information from current given joints (weight information above 0.0)
- Parameters
inMesh (string) – mesh object that is influences by a skincluster and joints that are in the given selection
jtns (list) – joints that influence the current given mesh
progressBar (QProgressBar) – progress bar instance to be used for progress display, if None it will print the progress instead
- Returns
True if the function is completed
- Return type
bool
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SkinningTools.Maya.tools.joints.
addCleanJoint
(jnts, inMesh, progressBar=None)¶ add a new joint to the skincluster
- Parameters
jnts (list) – list of joints that need to be added to the current skinCluster
rotate (string) – name of the mesh the joint should be added to
progressBar (QProgressBar) – progress bar instance to be used for progress display, if None it will print the progress instead
- Returns
True if the function is completed
- Return type
bool
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SkinningTools.Maya.tools.joints.
autoLabelJoints
(inputLeft='L_*', inputRight='R_*', progressBar=None)¶ joint labeling function
- Parameters
inputLeft (string) – search function that allocates which joints are part of the left side of the rig “*” used as a wildcard to replace part of the string
inputRight (string) – search function that allocates which joints are part of the right side of the rig “*” used as a wildcard to replace part of the string
progressBar (QProgressBar) – progress bar instance to be used for progress display, if None it will print the progress instead
- Returns
True if the function is completed
- Return type
bool
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SkinningTools.Maya.tools.joints.
comparejointInfluences
(skinObjects, query=False, progressBar=None)¶ compare the list of influences between several skinned objects
- Parameters
skinObjects (list) – skinned objects to compary influence lists
query (bool) – it True return the joints that are not present in all of the given objects, if False will make sure that all joints are present in all given objects
progressBar (QProgressBar) – progress bar instance to be used for progress display, if None it will print the progress instead
- Returns
True if the function is completed, list of joints in query mode, None if there are no joints to be found in query
- Return type
bool, list
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SkinningTools.Maya.tools.joints.
convertClusterToJoint
(inCluster, jointName=None, progressBar=None)¶ convert cluster deformer to a joint using the same influences and pivot position
- Parameters
inCluster (string) – the cluster object that is deforming a mesh
jointName (string) – name to give the joint, if None will create a default name
progressBar (QProgressBar) – progress bar instance to be used for progress display, if None it will print the progress instead
- Returns
True if the function is completed
- Return type
bool
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SkinningTools.Maya.tools.joints.
convertVerticesToJoint
(inComponents, jointName=None, progressBar=None)¶ convert (soft) selection to a joint based on center of selection
- Parameters
inComponents (list) – mesh component selection to assign to the joint
jointName (string) – name to give the joint, if None will create a default name
progressBar (QProgressBar) – progress bar instance to be used for progress display, if None it will print the progress instead
- Returns
True if the function is completed
- Return type
bool
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SkinningTools.Maya.tools.joints.
deleteJointSmart
(jointsToRemove, progressBar=None)¶ delete joints from the current chain no matter where they are placed or how they are parented
- Parameters
jointsToRemove (list) – list of joints to remove from current skincluster
progressBar (QProgressBar) – progress bar instance to be used for progress display, if None it will print the progress instead
- Returns
True if the function is completed
- Return type
bool
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SkinningTools.Maya.tools.joints.
drawStyle
(inSelection, style=False, progressBar=None)¶
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SkinningTools.Maya.tools.joints.
freezeRotate
(inJnts, progressBar=None)¶ force clean joint rotations per joint
- Parameters
inJnts (list) – list of joints that need their rotations to be nulified (0,0,0)
progressBar (QProgressBar) – progress bar instance to be used for progress display, if None it will print the progress instead
- Returns
list of joints that are cleaned
- Return type
list
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SkinningTools.Maya.tools.joints.
freezeScale
(inJnts, progressBar=None)¶ force clean joint scales per joint
- Parameters
inJnts (list) – list of joints that need their scales to be set to uniform (1,1,1)
progressBar (QProgressBar) – progress bar instance to be used for progress display, if None it will print the progress instead
- Returns
list of joints that are cleaned
- Return type
list
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SkinningTools.Maya.tools.joints.
freezeSkinnedJoints
(jnts, rotate=1, scale=1, progressBar=None)¶ clean joint rotations and scales even if they are skinned
- Note
this will not work when joints are connected through ik-handle!
- Parameters
jnts (list) – list of joints that need their rotations and scales to be cleaned
rotate (bool) – if True will clean rotations, if False will skip them
scale (bool) – if True will clean scales, if False will skip them
progressBar (QProgressBar) – progress bar instance to be used for progress display, if None it will print the progress instead
- Returns
True if the function is completed
- Return type
bool
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SkinningTools.Maya.tools.joints.
getInfluencingJoints
(inObject)¶ get all joints that are influencing the given mesh
- Parameters
inObject (string) – the object which is influenced by a skincluster
progressBar (QProgressBar) – progress bar instance to be used for progress display, if None it will print the progress instead
- Returns
list of all the joints that are currently driving the given mesh
- Return type
list
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SkinningTools.Maya.tools.joints.
getMeshesInfluencedByJoint
(currentJoints, progressBar=None)¶ get all meshes that are influenced by current selection of joints
- Parameters
currentJoints (list) – the joint to check if they are used in skinclusters
progressBar (QProgressBar) – progress bar instance to be used for progress display, if None it will print the progress instead
- Returns
list of objects influences by the current selection of joints
- Return type
list
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SkinningTools.Maya.tools.joints.
jointLookat
(point, pointAt, normal=None, space=enumerators.Space.Global, primaryAxis=enumerators.AxisEnumerator.PosAxisX, secondaryAxis=enumerators.AxisEnumerator.PosAxisY, progressBar=None)¶
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SkinningTools.Maya.tools.joints.
localRotateAxis
(inSelection, showAxis=False, progressBar=None)¶
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SkinningTools.Maya.tools.joints.
mirrorJoints
(inSelection, mirrorAxis='X', behaviour=True, searchReplace='L_', 'R_', progressBar=None)¶
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SkinningTools.Maya.tools.joints.
removeBindPoses
(progressBar=None)¶ remove bindpose nodes from the scene so the prebindmatrices in the skinclusters can do their work, this also makes it easier to add new joints to the skinclusters
- Parameters
progressBar (QProgressBar) – progress bar instance to be used for progress display, if None it will print the progress instead
- Returns
True if the function is completed
- Return type
bool
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SkinningTools.Maya.tools.joints.
removeJointBySkinPercent
(skinObject, jointsToRemove, sc, progressBar=None)¶ remove joints influences by setting them to 0.0
- Parameters
skinObject (string) – the mesh object from which to remove influences
jointsToRemove (list) – list of joints to remove from current skincluster
sc (string) – the skincluster attached to the mesh
progressBar (QProgressBar) – progress bar instance to be used for progress display, if None it will print the progress instead
- Returns
True if the function is completed
- Return type
bool
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SkinningTools.Maya.tools.joints.
removeJoints
(skinObjects, jointsToRemove, useParent=True, delete=True, fast=False, progressBar=None)¶ delete joints from the scene/ or just the skincluster in a way that it does not break the skinweigths will search for surogate joints to take over the weight information of the joint that is to be deleted
- Parameters
skinObjects (list) – objects from which the joint influences will be removed
jointsToRemove (list) – list of joints to remove from current skincluster
useParent (bool) – it True will give the current joints information to its direct parent.
delete (bool) – if True this will make sure that the joint is deleted in the end, if False only removes the weight information
fast (bool) – if True the fast option does not take into account other joints, it will just remove the weights of the given joint and normalize, if False it will look for better options
progressBar (QProgressBar) – progress bar instance to be used for progress display, if None it will print the progress instead
- Returns
True if the function is completed
- Return type
bool
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SkinningTools.Maya.tools.joints.
removeUnusedInfluences
(inObject, progressBar=None)¶ remove the joints that are attached to the skincluster but are not assigned any weights.
- Note
this will only remove the current connection with joints, check if we can remap the nodes index connections in weights, influenceColor, lockweights and matrix inputs
- Parameters
inObject (string) – the object which is influenced by a skincluster
progressBar (QProgressBar) – progress bar instance to be used for progress display, if None it will print the progress instead
- Returns
True if the function is completed
- Return type
bool
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SkinningTools.Maya.tools.joints.
resetSkinnedJoints
(inJoints=None, inSkinCluster=None, progressBar=None)¶ force recalculate the prebindmatrices in the skinclsuter based on current joint positions
- Parameters
inJoints (list) – list of joints to recalculate
inSkinCluster (string) – the skincluster that will receive new prebind matrices
progressBar (QProgressBar) – progress bar instance to be used for progress display, if None it will print the progress instead
- Returns
True if the function is completed
- Return type
bool
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SkinningTools.Maya.tools.joints.
resetToBindPoseobject
(inObject, progressBar=None)¶ set joints back into their bindpose using the prebind matrix of the skincluster, only works when joints are not connected (rigged)
- Parameters
inObject (string) – mesh object that has a skincluster attached
progressBar (QProgressBar) – progress bar instance to be used for progress display, if None it will print the progress instead
- Returns
True if the function is completed
- Return type
bool
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SkinningTools.Maya.tools.joints.
segmentScale
(inSelectio, compensate=False, progressBar=None)¶
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SkinningTools.Maya.tools.joints.
toggleMoveSkinnedJoints
(inMesh, inPose=False, progressBar=None)¶ toggle joint bind position manipulation on or off :todo: visualise the mesh that is manipulated <- needs to come from mesh.toggleDisplayOrigShape :todo: make different objects positioned on the prebind position that manipulate the prebind matrices for the joints :param inMesh: mesh object manipulated through a skincluster :type inMesh: string :param inPose: if True will generate a skeleton to manipulate the bindpose, if False will use the skinned skeleton :type inPose: bool :param progressBar: progress bar instance to be used for progress display, if None it will print the progress instead :type progressBar: QProgressBar :return: True if the function is completed :rtype: bool