SkinningTools.UI.tabs.mayaToolsHeader
¶
Module Contents¶
Classes¶
basic group object that holds all the maya Tools |
Functions¶
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test the current UI without the need of all the extra functionality |
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class
SkinningTools.UI.tabs.mayaToolsHeader.
MayaToolsHeader
(inGraph=None, inProgressBar=None, parent=None)¶ basic group object that holds all the maya Tools :note: this needs to change later based on the dcc tool
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toolName
= MayaToolsHeader¶
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__connections
(self)¶ signal connections
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__mayaToolsSetup
(self)¶ convenience function to gather all buttons for the current UI
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_loadSkin
(self)¶ load current stored object weigth information
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_loadVtx
(self)¶ load current stored vertex weigth information
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_storeSkin
(self)¶ visual update on storing object weigth information
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_storeVtx
(self)¶ visual update on storing vertex weigth information
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_updateGraph
(self)¶ convert the graph to an image
- Returns
path to the image to use as button
- Return type
string
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_updateGraphButton
(self)¶ update the button image with information of the current graph
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doTranslate
(self)¶ seperate function that calls upon the translate widget to help create a new language we use the english language to translate from to make sure that translation doesnt get lost
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getButtonText
(self)¶ convenience function to get the current items that need new locale text
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translate
(self, localeDict={})¶ translate the ui based on given dictionary
- Parameters
localeDict (dict) – the dictionary holding information on how to translate the ui
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SkinningTools.UI.tabs.mayaToolsHeader.
testUI
()¶ test the current UI without the need of all the extra functionality