SkinningTools.UI.tabs.mayaToolsHeader

Module Contents

Classes

MayaToolsHeader

basic group object that holds all the maya Tools

Functions

testUI()

test the current UI without the need of all the extra functionality

class SkinningTools.UI.tabs.mayaToolsHeader.MayaToolsHeader(inGraph=None, inProgressBar=None, parent=None)

basic group object that holds all the maya Tools :note: this needs to change later based on the dcc tool

toolName = MayaToolsHeader
__connections(self)

signal connections

__mayaToolsSetup(self)

convenience function to gather all buttons for the current UI

_loadSkin(self)

load current stored object weigth information

_loadVtx(self)

load current stored vertex weigth information

_storeSkin(self)

visual update on storing object weigth information

_storeVtx(self)

visual update on storing vertex weigth information

_updateGraph(self)

convert the graph to an image

Returns

path to the image to use as button

Return type

string

_updateGraphButton(self)

update the button image with information of the current graph

doTranslate(self)

seperate function that calls upon the translate widget to help create a new language we use the english language to translate from to make sure that translation doesnt get lost

getButtonText(self)

convenience function to get the current items that need new locale text

translate(self, localeDict={})

translate the ui based on given dictionary

Parameters

localeDict (dict) – the dictionary holding information on how to translate the ui

SkinningTools.UI.tabs.mayaToolsHeader.testUI()

test the current UI without the need of all the extra functionality