SkinningTools.UI.weightEditor.weightEditor
¶
Module Contents¶
Classes¶
weight editor widget, |
Functions¶
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test the current UI without the need of all the extra functionality |
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class
SkinningTools.UI.weightEditor.weightEditor.
WeightEditorWindow
(parent=None)¶ weight editor widget, allows for skincluster visualisation based on the vertex selection and the joints in the skincluster
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toolName
= WeightEditorWindow¶
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__defaults
(self)¶ conveninece function to gather all the default values to be used
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_uiSetup
(self)¶ convenience function to gather all buttons for the current UI
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cellChanged
(self, *args)¶ cell changed signal, makes sure that the selected indices are returned and the contexts are cleared
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cleanupTable
(self)¶ cleanup table data, forced garbage collection as this tool deals with a lot of data
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clearCallback
(self)¶ remove selection based callback
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clearCopyPaste
(self)¶ clear the copy paste data
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closeEvent
(self, event)¶ close event override
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copyCells
(self)¶ copy cell information
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copyMenu
(self)¶ simple popup menu with copy functions
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createCallback
(self)¶ create callback to refresh the current table based on selection in dcc tool
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directInput
(self, string)¶ set up popup box based on given string
- Parameters
string (string) – string object representing the number
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doTranslate
(self)¶ seperate function that calls upon the translate widget to help create a new language we use the english language to translate from to make sure that translation doesnt get lost
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evalHeaderWidth
(self, add=3)¶ in here we change the size of the header based on the format of the font and amount of bones
- Parameters
add (int) – buffer pixels to extend the size with
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getButtonText
(self)¶ convenience function to get the current items that need new locale text
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getCellValue
(self)¶ get and set the new cell value based on the self.inputValue from the popupbox
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getClickedItemVal
(self)¶ get the current value of the selected cells
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getIgnoreList
(self, row, column, rowLen, colLen)¶ get the list of items to be ignored
- Parameters
row (int) – the index of the row
column (int) – the index of the column
rowLen (int) – amoutn of rows
colLen (int) – amount of columns
- Returns
list of itmems to ignore
- Return type
list
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getRows
(self)¶ get the rows of selected cells
- Returns
list of selected rows
- Return type
list
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getSkinWeights
(self)¶ get skinweights function, this is where we grab all the information from the dcc tool to populate the table based on either object or component selection we make sure to grab all joints and weights associated the selections will be listed as vertex components and will be split according to the object where they came from
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lockJointWeight
(self, jointID)¶ based on joint id given we lock the joint weights so they cannot change, this will be represented in the table widget as well by darkening the cells
- Parameters
jointID (int) – the index of the joint to be locked
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lockWeigths
(self, jointID=None, lock=True)¶ function to lock or unlock weights, this will be represented in the widget as well as in the dcc tool
- Parameters
jointID (int) – the index of the joint to be locked
lock (bool) – if True will lock the weight so it cannot be changed, if False will unlock the weight
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pasteCells
(self)¶ paste cell information
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refreshTable
(self)¶ force redraw the current table view
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searchJointName
(self)¶ based on the given text we only display columns that are represted by a partial identification of the given string in the search lineedit
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selectFromHeader
(self)¶ select the current joint we work with from the current header (based on right-click)
- Todo
needs to change when other dcc then maya will be used
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setClose
(self)¶ close and cleanup the weights table
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setLockedData
(self, ids, inValue)¶ make sure that the weights are also locked in the dcc tool
- Parameters
ids (list) – the list of indeces of the joints to be locked
inValue (bool) – if True will lock the weight so it cannot be changed, if False will unlock the weight
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setPopupValue
(self, textValue=True)¶ set the value for the popup menu based on the current cells
- Note
maybe make this smarter so it just checks what the input is and base it on that instead of using an arg
- Parameters
textValue (bool) – if True will convert the information from string to float, if False expects the information to be float already
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translate
(self, localeDict={})¶ translate the ui based on given dictionary
- Parameters
localeDict (dict) – the dictionary holding information on how to translate the ui
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tryNormalizeWeights
(self)¶ force normalize the weights of the current vertex row making sure that all elements are adding up to a maximum of 1 trys to make sure that the maximum influences are kept unless more cells are altered at the same time htis is used as the set weights function as we dont want weights that are not normalized
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vtxPaste
(self)¶ paste the gathered date onto newly selected vertices
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vxtCopy
(self)¶ copy the date of selected vertices
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SkinningTools.UI.weightEditor.weightEditor.
testUI
()¶ test the current UI without the need of all the extra functionality